Meet the Team!
This is Visceral Carnage!
A game developed by Battle Damage Studio a small studio consisting of currently only three people
Deklan is our production manager and 3D modeler, he has worked hard on keeping us all on track and focused to the vision of the game, and has also worked on all the models for the environment you will be walking around in and the props you will be seeing and interacting with in the game
Jackson is our lead artist and marketing manager, who is worked on the character and prop designs, who is now currently working on material for marketing such as posters, logos and maybe even shirt designs.
Kris is our lead designer and testing manager, she is responsible for the design for the levels and why the levels look so aesthetically pleasing, she also works on the textures for the levels as well as Deklan, she is also responsible for testing and ensuring to note down things that go wrong so we are all able to fix them.
With help from
Florian who was our lead in tech previously, he helped put the game together in unreal for us ,which has allowed us to flow smoothly, unfortunately they are unable to help us now but he has enabled us and given us the resources to work without him
Phoebe helped us 3D model, while Deklan was doing the environment the very talented Phoebe did the models for the characters from Jackson's character designs. Unfortunately they will also not be able to help us in the project but their help was greatly appreciated and they did amazing work for us
This is our team! We look forward to posting more about our progress and sharing some behind the scenes images and details!
Visceral Carnage
Status | In development |
Author | Battle Damage Studio |
Genre | Action, Shooter |
Tags | 3D, Arcade, First-Person, Low-poly, Short, Singleplayer, Unreal Engine, Virtual Reality (VR) |
More posts
- Post Mortem - Perth Games Festival (PGF)Nov 27, 2022
- Final StepsNov 11, 2022
- Leading To The End!Nov 01, 2022
- Art DevelopmentOct 30, 2022
- Let’s Talk MerchOct 22, 2022
- Level TwoOct 17, 2022
- Character DesignOct 14, 2022
- Texturing StylesOct 08, 2022
- Texturing Plan - StampsSep 28, 2022
- Playtesting Level OneSep 20, 2022
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