Visceral Carnage
Devlog
- September 28, 2022 by Battle Damage Studio#Design, #game design, #texturing, #texture stampsThe last few weeks we’ve been hard at work smashing out texturing, and a cool technique we’ve adopted is using stamps to re-use generic and atmospheric textures across the whole level. Tahlia has... Continue reading
- September 16, 2022 by Battle Damage Studio#game, #design, #gamedesign, #visual design, #level design, #design leadOur game's core surrounds the fact that everything you see can be a weapon, whether it's a bonsai plant or a thick manga. While we have multiple buildings and streets, it's important to keep the focus... Continue reading
- September 09, 2022 by Battle Damage Studio#3D modelling, #level design, #tech leadWhile we’ve been busy with smaller designs like our props, but we’ve kept pretty quiet on the map and level design. Our team is very small, so we have always aimed for a couple of game levels even... Continue reading
- August 18, 2022 by Battle Damage Studio#Dev log, #Meet the team, #Battle Damage TeamWe are happy to welcome Tahlia to the team! She will be taking over the production from Deklan so he can focus more on doing them modeling and texturing as well as making the game function with the ne... Continue reading
- August 11, 2022 by Battle Damage Studio#Dev log, #Meet the team, #Battle Damage TeamThis is Visceral Carnage! A game developed by Battle Damage Studio a small studio consisting of currently only three people Deklan is our production manager and 3D modeler, he has worked hard on keepi... Continue reading