Update 1
Visceral Carnage » Devlog
Today has been an interesting day,
Deklan and Kris have been working on texturing stuff, Deklan specifically has been texturing buildings for the environment and Kris has been working on unwrapping the character for texturing later, which is seemingly going very well for them.
Jackson has been working on logos and desktop icons for the game and the studio, together with the rest of the team they have decided on the final logo for the studio, now all that is left to do is render it to look good, which the plan for that is to render a large portion of that in 3D since it represents us as a studio better.
That is what we have done today, there will be an update next week with more stuff to come as well.
Visceral Carnage
Status | In development |
Author | Battle Damage Studio |
Genre | Action, Shooter |
Tags | 3D, Arcade, First-Person, Low-poly, Short, Singleplayer, Unreal Engine, Virtual Reality (VR) |
More posts
- Post Mortem - Perth Games Festival (PGF)Nov 27, 2022
- Final StepsNov 11, 2022
- Leading To The End!Nov 01, 2022
- Art DevelopmentOct 30, 2022
- Let’s Talk MerchOct 22, 2022
- Level TwoOct 17, 2022
- Character DesignOct 14, 2022
- Texturing StylesOct 08, 2022
- Texturing Plan - StampsSep 28, 2022
- Playtesting Level OneSep 20, 2022
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