Welcoming our new member!
We are happy to welcome Tahlia to the team!
She will be taking over the production from Deklan so he can focus more on doing them modeling and texturing as well as making the game function with the new stuff we add, Thalia will also be helping us all out in general, marking, art and all the sorts as that is what they are good at, mainly keeping the rest of us on track to get things done!
As for development is going currently, we are heading strong, Deklan has made a new version of the level where all the bugs and lighting is fixed, and Kris has done a unwrapped all the models and and they are now ready to be textured! Jackson has been working on the logo, and is almost finished with it.
We have also allowed some people to playtest the game a bit, since we needed more feedback and to gauge how well the game functions
Visceral Carnage
Status | In development |
Author | Battle Damage Studio |
Genre | Action, Shooter |
Tags | 3D, Arcade, First-Person, Low-poly, Short, Singleplayer, Unreal Engine, Virtual Reality (VR) |
More posts
- Post Mortem - Perth Games Festival (PGF)Nov 27, 2022
- Final StepsNov 11, 2022
- Leading To The End!Nov 01, 2022
- Art DevelopmentOct 30, 2022
- Let’s Talk MerchOct 22, 2022
- Level TwoOct 17, 2022
- Character DesignOct 14, 2022
- Texturing StylesOct 08, 2022
- Texturing Plan - StampsSep 28, 2022
- Playtesting Level OneSep 20, 2022
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